ramdb_db_fnc_hashSet
Description
Sets the value of a specified field in the hash table associated with the current client/player. This function automatically determines the appropriate hash ID based on the caller's identity, making it more convenient than hashSetId
which requires manually specifying an ID. It allows storing various data types (arrays, strings, numbers, or booleans) in a field of the client-specific hash structure.
Syntax
[_keyField, _data] call ramdb_db_fnc_hashSet
Parameters
Parameter | Type | Description | Default |
---|---|---|---|
_keyField | String | Name of the field in the hash to set | "" |
_data | Array, String, Number, or Boolean | The value to store in the hash field |
Return Value
None. The operation runs synchronously to store the data.
Examples
Store a player's loadout:
["loadout", [getUnitLoadout player]] call ramdb_db_fnc_hashSet;
Store player preferences:
["settings", [true, 30, "normal"]] call ramdb_db_fnc_hashSet;
Store data from a client:
["clientInfo", [name player, getPlayerUID player]] remoteExecCall ["ramdb_db_fnc_hashSet", 2, false];
Notes
- Stores a single field-value pair in the current client's hash table
- Both the field name and data parameters are required and validated
- If the field already exists, its value will be overwritten
- Supports various data types: arrays, strings, numbers, and booleans
- This function automatically determines which hash table to use based on the caller's identity
- Use
hashSetId
when you need to specify a particular hash table by ID - Complex data structures should be serialized into arrays
- The operation is executed immediately and synchronously
- All operations are logged for debugging purposes
Links
Hash Delete | Hash Delete ID | Hash Get | Hash Get All | Hash Get All ID | Hash Get ID | Hash Remove | Hash Remove ID | Hash Set | Hash Set Bulk | Hash Set ID | Hash Set ID Bulk