ramdb_db_fnc_get
Description
Retrieves the value of a stored key from the database. This function performs an asynchronous request to the database and passes the retrieved data to the specified callback function.
Syntax
[_key, _function, _call, _netId] call ramdb_db_fnc_get
Parameters
Parameter | Type | Description |
---|---|---|
_key | String | Name of the stored key to retrieve from the database |
_function | String | Name of the function to call when data is retrieved |
_call | Boolean | Whether to call the function directly (true) or spawn (false) |
_netId | String | (Optional) NetID of the player to whom the data should be returned |
Return Value
None. When data is retrieved, it will be passed to the specified function. The operation runs asynchronously.
Examples
Retrieve data in singleplayer or on the server:
[getPlayerUID player, "ramdb_db_fnc_test"] call ramdb_db_fnc_get;
Retrieve data on the server and send to a specific client:
[getPlayerUID player, "ramdb_db_fnc_test", false, netId player] remoteExecCall ["ramdb_db_fnc_get", 2, false];
Notes
- The function exit with an error if the key or function parameters are empty
- Data is processed through the scheduler system, which manages callback responses
- For large data that exceeds buffer limits, it will be automatically chunked and reassembled
- The callback function must be defined to accept the retrieved data
- The
_call
parameter determines whether the callback is executed directly or spawned in a separate thread
Links
Delete Key | Fetch Key | Get Key | Load DB | Save DB | Set Key