ramdb_db_fnc_fetch
Description
Handles data chunks received from the database extension when data is too large to be returned in a single callback. This function collects all chunks of data, reassembles them in the correct order, and then passes the complete data to the handler function.
Syntax
[_uniqueID, _function, _index, _total, _datachunk, _call, _netId] call ramdb_db_fnc_fetch
Parameters
Parameter | Type | Description |
---|---|---|
_uniqueID | String | Unique identifier for this data fetch operation |
_function | String | Name of the function to call after data is assembled |
_index | Number | Current chunk index (0-based) |
_total | Number | Total number of chunks expected |
_datachunk | String | The chunk of data being received |
_call | Boolean | Whether to call the function directly (true) or spawn (false) |
_netId | String | (Optional) NetID of the player to whom the data belongs |
Return Value
None. When all chunks are received, the function will:
- Assemble the complete data string
- Parse it as a simple array
- Call the specified handler function with the parsed data
Examples
This function is typically not called directly but is triggered by the extension's callback mechanism when large datasets are retrieved.
Notes
- The function stores received chunks in the global array
ramdb_db_fetch_array
- Chunks are sorted by their index to ensure correct assembly regardless of arrival order
- After successful processing, the chunks for this uniqueID are removed from the array
- This function is essential for handling large datasets that exceed the callback buffer limit
Links
Delete Key | Fetch Key | Get Key | Load DB | Save DB | Set Key