ArmaDragonflyClient - Hash Set ID

Hash Set ID

Description

Sets the value of a specified field in a specific hash table identified by its key. This function allows storing various data types (arrays, strings, numbers, or booleans) in a targeted hash table, making it ideal for player-specific or entity-specific data storage. It provides a way to organize related data under a common identifier.

Syntax

[_key, _keyField, _data] call dragonfly_db_fnc_hashSetId

Parameters

ParameterTypeDescriptionDefault
_keyStringIdentifier of the hash table""
_keyFieldStringName of the field in the hash to set""
_dataArray, String, Number, or BooleanThe value to store in the hash field

Return Value

None. The operation runs synchronously to store the data.

Examples

Store a player's loadout under their UID:

[getPlayerUID player, "loadout", [getUnitLoadout player]] call dragonfly_db_fnc_hashSetId;

Store vehicle data:

["vehicle_123", "status", [true, 100, 75, "active"]] call dragonfly_db_fnc_hashSetId;

Store player data from a client:

[getPlayerUID player, "stats", [rank player, score player, name player]] remoteExecCall ["dragonfly_db_fnc_hashSetId", 2, false];

Notes

  • Stores a single field-value pair in a specific hash table identified by _key
  • All three parameters (_key, _keyField, and _data) are required and validated
  • If the hash table doesn't exist, it will be created automatically
  • If the field already exists in the hash table, its value will be overwritten
  • Supports various data types: arrays, strings, numbers, and booleans
  • Player UIDs are commonly used as keys to store player-specific data
  • Complex data structures should be serialized into arrays
  • The operation is executed immediately and synchronously
  • All operations are logged for debugging purposes

Hash Get | Hash Get ID | Hash Get All | Hash Get All ID | Hash Set | Hash Set ID | Hash Set Bulk | Hash Set Bulk ID